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Old 10-11-2009, 08:33 AM   #1
Hauzer
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City Project

I intend to model several square miles worth of buildings, complete with minor details.

Here are the first buildings, I call them Cathedral Towers, since they kinda remind me of some old churches. It has 20846 faces and took 4 and a half hours to model.

The grid is divided up roughly by the mile (in relation to the building). It's really a separate file that I use as a reference. Importing it kinda messes up the near clipping plane so I leave it out when working.
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Old 10-11-2009, 02:18 PM   #2
Polygod
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Interesting project. Looks nice so far. Good luck with it.
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Old 10-11-2009, 04:25 PM   #3
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That's an ambitious project, Hauzer. Have you conceptualized the whole grid already? Do you have a plan or are you just going to start filling it up?
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Old 10-11-2009, 06:53 PM   #4
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I don't intend to fill the entire grid with sky scrapers, maybe just the first 4 square miles. After that it'll just be interstates, forest, and neighborhoods.

As for a city plan, I'm not sure if I want to bother making one. Sure more time will be spent figuring out where to put things, but I'm OK with that.
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Last edited by Hauzer; 10-12-2009 at 05:48 AM.
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Old 10-12-2009, 09:19 AM   #5
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That's a nice skyscraper design.

cheers,
Matthias
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Old 10-13-2009, 03:42 AM   #6
MarkInTx
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Wow... an ambitious project!

I don't have the patience for it. I would probably just use something like this:

http://www.blendernation.com/suicida...-0-4-released/

My hats off to you for taking on such heavy detail!
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Old 10-13-2009, 06:16 AM   #7
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Quote:
Originally Posted by bobtronic View Post
That's a nice skyscraper design.

cheers,
Matthias
Thanks Matthias!

Quote:
Originally Posted by MarkInTx View Post
Wow... an ambitious project!

I don't have the patience for it. I would probably just use something like this:

http://www.blendernation.com/suicida...-0-4-released/

My hats off to you for taking on such heavy detail!
That plugin is part of the inspiration that got me doing this. I think I was a bit too ambitious at first, so I'm scaling it down to one square mile, and limiting buildings to about 40 stories (Cathedral has around 35).

Here's a render of the skyscraper, as well as screen shots of a new, much smaller building.
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Old 10-13-2009, 08:42 AM   #8
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Looks awesome! This sure sounds like a lot of work!

Keep it up!
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Old 10-13-2009, 09:54 AM   #9
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u have something messed with the scale - look at stairs to building entrce and the "evac" stairs
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Old 10-14-2009, 01:03 AM   #10
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I fixed the steps AdiJager.

Thanks TheBat for the compliment.

Here's some renders. I know the textures aren't the best, but some of them are temporary.
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Old 10-14-2009, 11:31 AM   #11
RogerKnightly
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Really nice buildings man, some reflections and a bit of IBL would really make them pop
I would model some really basic interiors to spread around the buildings it adds an enormous amount of depth to things. especially if you want to do a moving shot. the parallax will make it seem much more real. What are you rendering in?
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Old 10-17-2009, 03:50 PM   #12
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Don't forget to add green spaces for your vitual people:

http://news.bbc.co.uk/1/hi/health/8307024.stm
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Old 10-25-2009, 02:56 PM   #13
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Looking real nice! Thanks for the updates.
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Old 10-28-2009, 02:53 AM   #14
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Thanks guys! I haven't forgot, and I have made progress since, but lately it's been difficult to find enough time to really make any noteworthy leaps in progress worth reporting.

RogerKnightly, I'm rendering with Max 9's scanline render (for now)
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Old 11-06-2009, 09:18 PM   #15
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Such an ambitious undertaking but you're kicking the crap out of it so don't stop!
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Old 11-10-2009, 06:53 PM   #16
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HS Modeling - Tutorial?

Nice design and render!
Will you show some of your modeling Techniques for creating these buildings using Silo?
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Old 11-19-2009, 02:27 AM   #17
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Well Sadicus, I start from a cube and just work from there. I don't have any set in stone method for doing this. Sometimes if the building is really big, I work on one area like a wall with a window, then I make an array of those. Sometimes I just wing it and see where it takes me. None of these buildings were planned in advance.

Thanks Teyon, I won't, but I must say I've continued the work in Blender, but I still want to keep you updated on my progress.
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Old 11-19-2009, 08:24 PM   #18
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How did you get such nice rounded corners on your building in silo?
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Old 11-20-2009, 11:49 AM   #19
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Quote:
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How did you get such nice rounded corners on your building in silo?
By beveling the edges repeatedly.
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Old 11-20-2009, 05:30 PM   #20
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Here is an update on that building. Now all it needs are better, and custom, textures.



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