04-05-2009, 04:22 PM
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#41 |
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Senior Member
Join Date: Feb 2004
Location: UK
Posts: 365
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ice: Sure. Use it for anything. I drew it for a Lightwave conference and it has been modeled before but by all means use it. I wasn't paid for it and I retain (c) so its a great one for anyone portfolio.
Although this is a Silo forum I'd be more than happy to see other modeling solutions used. It can only be a benefit especially if the work flow was described. I personally model with Lightwave, Silo, Maya, ZBrush, Mudbox and a plethoro of 2D packages. I am more about teaching new users to model than a Software fundanmentalist. AND WOW........amazing work guys. I'm really impressed with whats been shared here.
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________________________________ SouthernGFX Website http://www.southerngfx.co.uk Follow me on Twitter http://twitter.com/southerngfx SouthernGFX Blog http://southerngfxblog.blogspot.com |
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04-05-2009, 07:24 PM
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#42 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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ok guys, here's the legs update. think i'm done with those, or i should come up with another bolt or cable hehe. didn't continue on the hip area yet, need to find a way to make him able to rotate his legs sideways too and didn't came up with a solution yet. hopefully i can start on the arms tomorrow. c&c welcome
![]() Ky ![]() |
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04-06-2009, 10:43 PM
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#43 |
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Nathan
Join Date: Mar 2009
Posts: 53
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wow you've done loads kyro, i am giving up on this model i have not got the time to complete it. i am working on thunder less to do wont take as long.
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04-08-2009, 05:41 AM
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#44 |
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Junior Member
Join Date: Aug 2005
Posts: 18
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This is a really cool session, everybody's posting great stuff! I like the way that individual style creeps into the models.
One question though, Kyro, how did you do the springs? I'm guessing path extrusion, but if that's the case, how did you get the helix to use as a path? |
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04-08-2009, 07:17 AM
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#45 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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hey Brainmuffin,
thx for the comments, it's indeed cool to see all those different styles on the same model. to answer your question: i used the arc tool to make the spiral curve. for the object to extrude i used a cap of a cylinder. then it's only a matter of positioning the cap in the right place so it intersects with the curve. select the cap, shift select the arc and path extrude, nothing more to it. if you want the professional explenation, check out Glen Southern's fundamental tutorials here http://www.nevercenter.com/videos/tutorials/ it's video nr IX you want, it's all there ![]() |
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04-08-2009, 07:21 AM
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#46 |
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Senior Member
Join Date: Oct 2007
Posts: 425
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May I step into the breach?
Just make sure circle and helix touch each other a tiny little bit and the circle is set perpendicular to the starting edge. Cheers P. |
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04-08-2009, 08:24 AM
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#47 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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yeh, like Polygon said hehe
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04-10-2009, 01:50 PM
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#48 |
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Member
Join Date: Aug 2006
Location: Dundee, UK
Posts: 59
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He's not dead yet
![]() I'm almost finished the base mesh, got his head to do and then I'll be taking him into MudBox to finish him off..hand, head and damage details etc. ![]() K |
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04-10-2009, 02:03 PM
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#49 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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sweeeeet welcome back m8
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04-13-2009, 09:52 PM
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#50 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Cool tip!
__________________
W.I.P: Knight's Armor Latest Unreal Map Home Page: http://utlovefest.planetunreal.gamespy.com/ Last edited by LoveFest; 04-13-2009 at 09:54 PM. |
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04-15-2009, 05:04 PM
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#51 |
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Nevercenter Marketing
Join Date: Oct 2008
Posts: 158
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Selection: Kaylon
Nice work Kaylon. You've been selected as our weekly T-shirt winner for you work on this session. Excellent work also by Kyro.
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04-15-2009, 05:33 PM
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#52 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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grats Kaylon, this sure was a tough one
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04-15-2009, 07:33 PM
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#53 |
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Member
Join Date: Aug 2006
Location: Dundee, UK
Posts: 59
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Wow..thanks
![]() I shall wear my shirt with pride ![]() Fantastic!! K |
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