03-15-2009, 01:05 PM
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#1 |
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Senior Member
Join Date: Feb 2004
Location: UK
Posts: 364
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**NEW** WEEKLY MODELING SESSIONS: WEEK 002 : Those Blasted Aliens
Ok, week two. Another alien creature but a very different approach this week. We want to focus on creating a toon like Alien along the lines of Ben 10. Teyon Alexander (All round top dude!) had provided a turnaround of an alien he showed me in a line up. If this one goes down well I'll see if he can let us see (and model) the whole line up.
![]() COMMENTS: This should not be too hard to model for most modelers out there but it will be a great great start for anyone new. If you are lurking and want to start modeling, join us! You will be looked after I promise. However, those with more skills should focus on great edge loops and getting a really dynamic pose done with the final model. Go for the `toy look` in your modeling, some crisp edges even though this is organic.If you feel inclined put him on a stand and place him in a small scene, maybe with a weapon, maybe in a tree, who knows. Knock yourselves out. Good luck and enjoy!
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________________________________ SouthernGFX Website http://www.southerngfx.co.uk Follow me on Twitter http://twitter.com/southerngfx SouthernGFX Blog http://southerngfxblog.blogspot.com |
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03-15-2009, 01:16 PM
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#2 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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sweeeet, this will be a fun one, count me in (after cavedweller is done...tonight i hope hehe)
thx for the cool refs Teyon and everyone that will join this weeks session will get a piece of Glen's armpit hair as a reward for participating. |
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03-15-2009, 05:21 PM
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#3 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 224
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this is a fun one! thanks, guys- you got me out of a bit of a funk! those eyes are pretty far back on the head, and are those nostrils on his forehead?
Last edited by mseydel; 03-15-2009 at 06:09 PM. |
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03-15-2009, 08:29 PM
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#4 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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Hi mseydel, cool to see someone started this already. you made some great progress there. the char looks simple but i think the head part is tricky. eyes are idd far back and nose on forhead.
looking forward to see your next posts.. gl |
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03-16-2009, 05:12 PM
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#5 |
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Senior Member
Join Date: Oct 2006
Location: Leeds, UK
Posts: 111
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These are great...I can`t wait to have some time free so I can join in
![]() Nice work so far mseydel! |
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03-17-2009, 12:53 AM
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#7 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 224
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thanks for the feedback so far; the head is harder than it looks...I may do a few variants. Built the hands and edited the feet, and starting to put more structure into the figure. He's definitely looking too happy the way I made him; I ned to put some menace back in there...
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03-17-2009, 12:54 AM
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#8 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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hey guys,
started tonight on the alien, here's where i am so far. i know i already have alot of detail in the head, but just wanted to focus on it cause it's not my strong point. i always struggle with heads. c&c most welcome Ky ![]() |
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03-17-2009, 11:53 AM
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#9 |
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Nodal Minded
Join Date: Apr 2004
Location: Belgium
Posts: 143
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Hey !
Good work in there guys !
I don't know if I will have time to finish this session since I'm hell out busy at work on other projects, but WHAT THE HECK, I'M IN ! Will post my startup on this later on... ![]() Take care
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If you don't succed the first time, erase any proof of it. Agustin Eguia 2D/3D Artist. Editing/Compositing |
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03-17-2009, 12:50 PM
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#10 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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HA! That's 2 for Belgium
![]() good to see more and more ppl starting to join the sessions. this will be fun! |
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03-17-2009, 06:03 PM
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#11 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 224
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Kyro,
I like the way your alien is coming along- it's clear that you're having fun with it! I don't think you have too much detail in the head, especially if you start to give some of the other areas a similar amount of detail. I have a few minor updates on my guy, but I'll hold off until I have a better resolution of the head... |
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03-18-2009, 12:20 AM
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#12 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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hey guys, day 2 of week 2 with update 2 hehe
started to add more detail in the body today, hardly touched the head (phew). also cleaned up all the tri's and N-gons. polycount now is 2754. and 100% quads. i thought about something this night tho. i modeled the clothlike belt already but don't see a good way to make the edges so that the cut of the sleeve will look nice and round. so i thought i'd make it seperate. but then i think i should make the xloth belt also seperate not? any of you have any idea? or do i just leave him with no chest clothing? i like this look too tbh, but don't know if it's ok to do this. Thought of a concept/them for this char too, but more about that tomorrow when i worked it out a bit more ![]() Anyway, here's the update... happy modeling all Ky ![]() |
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03-18-2009, 12:21 AM
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#13 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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argh!! and why do my images look a bit blurred?? anyone got an idea about that?
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03-18-2009, 12:40 AM
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#14 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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got a smoothed version here for fun...
still needs some work at the base of the fingers ![]() |
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03-18-2009, 05:23 AM
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#15 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 224
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whoah- we're counting polys and in the quads-only club? I'm gonna have to sharpen up a bit. Fantastic work, Kyro! Been focusing on just cutting loops where I think they would belong, then repairing the mesh by spinning edges or creating more cuts. Some unresolved n-gons that I need to deal with, but the form is improving overall. Crits welcome on the revised head; I think it makes more sense. My alien needs to hit the gym; he's looking a bit too scrawny...
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03-18-2009, 11:29 AM
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#16 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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Hey mseydel, thx for the comments.
Your model is comming along nicely indeed. head looks alot better tho it looks a bit strange to me at the eyes. think you got an edgeloop problem there wich makes you lose volume in that area and make it look like the eye socket is not closed. I had my struggle with this head too tbh, but after 5 attempts and some good old internet research i came up with this loop that helped me alot to preserve volume and flow in that area. Also in the body there's something strange where the chest and shoulder are connected. it's like it's missing a muscle there. try to get a flow of faces that runs from the chest into the arm. this way the chest will not get 'cut' so much from the shoulder and arm, making him look wider and stronger build. it will also help to get a nice loop around the shoulder itself and to build in the upper arm muscles. hope this helps.. Ky |
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03-18-2009, 03:11 PM
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#17 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 224
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Thanks for the crits, Kyro. The eye loop is obscured by the eye, which I have a bit out of place. Here's a better view of the loops involved. In the face and elsewhere, I'm trying to take advantage of poles to give the figure a more 'sculpted toy' look, and create more creasing and hard edges without having to resort to sculpting in these details. I'm trying to hold off on sculpting until I'm satisfied with the mesh. I appreciate your way of handling the shoulder, but based on the reference drawing, I made a deliberate distinction between chest and shoulder in a very 'inhuman' way. Though I will concede that your solution has an elegance that mine lacks.
sorry for digging this up for those of you that have seen this a thousand times, but an interesting discussion on poles and flow can be found here: http://www.subdivisionmodeling.com/f...read.php?t=907 |
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03-18-2009, 04:02 PM
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#18 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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hey mseydel,
didn't know you'd go for another look. think it's a cool idea to make that toy look. i don't have experience with that tbh. i'll try to go for the more cartoony look. i'm still learning alot of edgeloops and poly flow, that link you gave sure looks interesting. bit complicated at first..but interesting ![]() |
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03-19-2009, 12:37 PM
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#19 |
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3d artist etc.
Join Date: Sep 2008
Location: denmark
Posts: 108
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Hey just had some time - this is mine so far still need some stuff to be done
![]() WIP hopefull - i can finish him today or tomorrow /cheers |
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03-19-2009, 12:47 PM
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#20 |
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Senior Member
Join Date: Mar 2009
Location: Belgium
Posts: 128
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hey vader_dk, nice to see you joining the session, you started of well there. hope you can get him finished too
GL |
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