06-27-2008, 02:56 AM
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#1 |
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Senior Member
Join Date: Aug 2006
Location: Vancouver
Posts: 128
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Silo - in production.
All,
About time i dropped something to show I do actually use silo for stuff. I'd also like to draw your attention to our up and coming release, the studio is working hard towards completeing. ![]() Silo was used for concept and clean up of elements for this. I will track down the images and add those for you, if I can. Alot of work is Maya, due to custom tools, shaders and scripting capabilites, however Silo gives me the artistic freedom that Maya just does not sometimes to get silloette and spacial sensitivity right. I also built alot of the initial themed props for this in Silo and laid out uvs. Before translating them back to maya. http://farm4.static.flickr.com/3141/...19bcb96827.jpg http://farm4.static.flickr.com/3148/...09b2664277.jpg Renders are realtime captures and lightmaps are all internal toolset. Not all the credit is mine as putting together complete levels like this involves a number of people. So all credit to them for their involvement. On a PS3 near you soon. Last edited by Free4; 06-27-2008 at 03:04 AM. |
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06-27-2008, 07:26 PM
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#3 |
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Administrator
Join Date: Sep 2003
Posts: 1,728
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Agreed. :] Thanks for posting! Would love to see some larger screenshots as they become available.
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06-27-2008, 11:09 PM
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#4 |
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Senior Member
Join Date: Aug 2006
Location: Vancouver
Posts: 128
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As it happens Sony posted some flythroughs this morning on Kotaku.
http://kotaku.com/5020305/socom-conf...ap-flythroughs |
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07-06-2008, 08:58 PM
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#5 |
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Dreamer
Join Date: Sep 2004
Location: Redwood City, CA USA
Posts: 259
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WOW WOW WOW!!! The fly through is just awesome. You've really got great vision. Totally cool work there! Love the birdies flying around, very nice touch!! ![]()
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07-07-2008, 12:20 AM
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#6 |
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Member
Join Date: Jul 2006
Posts: 74
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Are those fly throughs in-game or pre rendered? I only ask because I noticed alot of texture pop-ins and stuttering....
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07-07-2008, 09:25 PM
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#7 |
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Senior Member
Join Date: Aug 2006
Location: Vancouver
Posts: 128
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Realtime - alpha build.
Stuff is being ironed out with the engine, as with all game production. |
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07-08-2008, 04:36 PM
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#8 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Beautiful. Level Design!
Have you had trouble matching the scale of your meshes in Silo to your actual authoring/level software environment? I'm using Silo to build one for Unreal Tournament. :P
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