06-29-2007, 11:55 PM
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#21 | ||
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scallywag
Join Date: Oct 2005
Location: Cork, Ireland
Posts: 2,171
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Xeon Quad 2.5ghz
3GB Ram Quadro FX 570 XP Pro Wacom Intuos coffee.. lots of coffee |
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06-30-2007, 12:19 AM
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#22 | |
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Member
Join Date: Dec 2006
Posts: 64
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06-30-2007, 07:21 AM
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#23 |
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Senior Member
Join Date: Sep 2006
Posts: 120
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Great! Thx you. Will test as soon I've got some time left...
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06-30-2007, 07:24 AM
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#24 |
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Member
Join Date: Apr 2004
Posts: 94
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how can i use "object display mode" key?
pre-version could change use "0" but i can't find the way in new beta.
can i replace "orthographic view" as "change object display mode?" Last edited by macreal; 06-30-2007 at 07:37 AM. |
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06-30-2007, 07:29 AM
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#25 |
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Senior Member
Join Date: Sep 2006
Posts: 120
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One thing came up shortly after starting it (I dont know if this is the "only works in object mode" part but I thought I post it anyway:
I createt a mesh. Then I did some displacment painting. After that I tried to rotated the model: This worked as it should. BUT: After the rotation I tried to edit the mesh some more (vertex/face editing): Boom the mesh is messed up agian as in the versions before... |
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06-30-2007, 07:33 AM
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#26 |
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Senior Member
Join Date: Aug 2005
Posts: 1,679
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before releasing i would add a tag in the files to specify if the displacement is stored in tangent in object space.
That way old sib/sia files will always stay compatible once you release the tangent space version. Anyway i would not be chocked if the files made during beta testing become unreadable, since it's a beta.
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Please contribute to xsilo https://sourceforge.net/projects/xsilo The open source silo library.... Please contribute to the silo2 WIKI http://animatic.no-ip.com/cgi-bin/silo-wiki/index.cgi? The online documentation made by the end users... |
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06-30-2007, 07:37 AM
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#27 |
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citoyen
Join Date: Aug 2006
Location: State of interest
Posts: 123
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Thanks, you guys.
Intel Centrino graphics layering problems remain - imagine you have your thoughts about it. I've put a new picture in the bug report, just to show how it is. All support to your putting a release stage together, even so. Kind regards, Narration |
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06-30-2007, 11:02 AM
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#28 |
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Kenzor
Join Date: Nov 2006
Location: UK
Posts: 37
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refine subdivision trashes uv's
are You actually planning on fixing this? How do we get a half million poly mesh with uv's out of silo and render it with a texture?
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Ken Turner |
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06-30-2007, 03:26 PM
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#29 |
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Senior Member
Join Date: Nov 2004
Posts: 1,384
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Feed&Jamchild
never mind...that was silly..
thanx.. Last edited by VisualKing; 06-30-2007 at 03:42 PM. |
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06-30-2007, 03:34 PM
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#30 | |
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Senior Member
Join Date: May 2006
Posts: 235
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06-30-2007, 03:41 PM
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#31 | |
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Senior Member
Join Date: Nov 2004
Posts: 1,384
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haha yup
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06-30-2007, 03:42 PM
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#32 |
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Senior Member
Join Date: Nov 2004
Posts: 1,384
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hey NC
I am excited about the new website. I hope you will put it up soon.
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06-30-2007, 05:54 PM
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#33 | |
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Senior Member
Join Date: Dec 2004
Location: New York
Posts: 361
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Quote:
Yes, I got that as well - also, on Vista, when I attempt to drag off the general options panel from the right dock, the software hangs (and half the system as well) - I have to kill the process .I believe I reported this before... -Will
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"With THIS!, you could be like GOD!..." - Kozer, Blake's 7 |
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06-30-2007, 10:13 PM
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#34 |
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Junior Member
Join Date: Mar 2007
Posts: 3
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great work, looking forward to the rel and key to get into some real work
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07-01-2007, 12:00 AM
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#35 |
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Junior Member
Join Date: Jun 2007
Posts: 8
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Looking better and better chaps. Keep it up.
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07-01-2007, 12:58 AM
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#36 | |
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MostlyToad's old account.
Join Date: May 2006
Location: Eugene, Oregon USA
Posts: 33
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Quote:
Other than that, you could take it into another program that can bake displacement. Hopefully there will be improvements to retain subdivision info later, but for the moment it's really not supported.
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MostlyToad.com |
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07-01-2007, 01:46 AM
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#37 | |
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boing
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
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Quote:
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cgkitty hp pavilion tablet pc. 1.9 dual core 3 gigs ram ati hd 3200 graphics card. |
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07-01-2007, 09:05 AM
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#38 |
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Senior Member
Join Date: Aug 2005
Posts: 1,679
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* little gui bug
i still have a problem of editor never showing. Now it's the brush editor that never shows. I am sure that recreating silodata.sip will fix it... Maybe the editor id got confused with another one (like material editor) ? * About silo and displacement : Mudbox doesn't go so highlevel without the help of streaming / unloading parts of the mesh. By the way its brush starts to jiggle before silo 2 while using high polycounts ! In silo there is a delay AFTER the stroke is released, which far better... Zbrush 3 is still unbeatable for high level smoothness, but version 3 is soooo buggy it's really a waste of time in production. Sub tools loosing their transfroms on export, no way to export 14 millions poly mesh normal maps (even displacement export crashing), subtools indexing get mixed up... Beta testers told me that the beta was far more stable . Then it's a huge waste of time to export 10 refined mesh body parts reconstruct subd in ZB2 to generate proper maps... Finally , i am thinking the best combo is to keep the polycount under 2 millions for a whole body's volume an go in bodypaint to paint micropore details on a separate bump maps, and gain full layered control of specularity and all shading parameters. And for the first task silo2 is as good as zbrush 3 or mudbox (for the 2nd task bodypaint is unbeatable). But with the advantage of integrated modeling/retopo/uv tools. If only we could sculpt in pose we would use it in production for displacement sculpting ! * Alpha brushes I think silo installer should install some good alpha brushes samples
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Please contribute to xsilo https://sourceforge.net/projects/xsilo The open source silo library.... Please contribute to the silo2 WIKI http://animatic.no-ip.com/cgi-bin/silo-wiki/index.cgi? The online documentation made by the end users... Last edited by janimatic; 07-01-2007 at 09:19 AM. |
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07-01-2007, 09:26 AM
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#39 |
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Senior Member
Join Date: Sep 2006
Posts: 178
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Christmas in July or August my money is on August with the big show down south. Looking forward to switching over and then listen to everybody ask how did I get faster then I can say go check out Silo 2 you won't be disappointed. Thanks I am really looking forward to opening my Xmas present. I will miss 1.4 it has been one h_ _l of a ride.
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07-01-2007, 10:26 AM
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#40 |
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Junior Member
Join Date: Aug 2004
Location: Brossard(québec)
Posts: 14
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about this new version
Excellent!I like interface very much.Thanks for the icons at the left for selection and manipulation (move rotate etc);that the best for my workflow
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