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Old 10-05-2007, 02:17 PM   #101
_S9_
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Keeps looking better and better, yeah the design of that last dragon creature definitely rocks, maybe you could fix some anatomy issues though, the paint job's looking sexy as well, i really need to start texturing some of my old work, overal nice update man, if you've got some spare time check out my quick sculpting sketches and leave a comment..!
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Old 10-05-2007, 07:30 PM   #102
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Love the latest update.
It went up a notch for me
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Old 10-05-2007, 08:02 PM   #103
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Quote:
Originally Posted by _S9_ View Post
... maybe you could fix some anatomy issues though,...
Can there really be anatomy issues on a mythical creature? <insert smiley here>
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Old 10-05-2007, 09:04 PM   #104
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Thanks gang. Just got XSI 6 foundation. Woot! Now I have a fancy smancy render engine to play with. Yay. Haven't installed it yet though.



Silo for the base and Zbrush for the rest. It's not finished though...lots to still do.

I need some help with the reel situation. IE. How best to go about it. Not the length or timing to music part...it's more the video editing side of it, getting the various turns into one nicely edited whole. What's the popular app for doing that? Is it still Premiere (did that just give away how long it's been since I made one?) or is there something else people use?

Back on topic:

The dragon's legs are spread eagle (odd phrase), 45 degree rotation. It makes rigging 4 legged beasts in Poser easier. Though...now that I have XSI, I probably won't rig it in Poser. Maybe that's why the legs look weak? I dunno. I'll have a look at it and see if I can beef it up. A few inflate passes aught to do it.

Thanks again everyone!
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Old 10-05-2007, 10:14 PM   #105
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Hey Teyon congrats on XSI 6 tell us how ya like it ok?
I'm posting about your reel editing question..

Of course all the Adobe obsessed people will go AE, Premiere or you could also go Avid (Softimage family)
Be very wary of Liquid and Xpress and the like (Avid)
I still have files left from trying that, it wasn't written for Windows and doesn't really uninstall properly.
I don't have access as an Administrator to the files it left behind on my drive..

Something WAS written for Windows, though.
It's called Sony Vegas. I think even the cheapie edition would do a great job with a reel.
It's got multiple tracks, great transitions, Ken Burns effect, PIP sound mixing and what have you.
I think the guys in project messiah used it for their Spirit of Santa production.

Maybe you'll still need Quicktime Pro after that, I like the Sorenson Video-3 codec with AAC stereo which
runs better than H264 on most machines imho.
Not sure if Vegas compresses to Quicktime for that final chop.

But it runs on Windows more stable than anything else, light and all.
So I know when I eventually get around to some working and maybe even reeling it's Vegas I'm going to pick up.
My 2 c..

http://www.sonycreativesoftware.com/...egasfamily.asp
http://www.sonycreativesoftware.com/...=446&PageID=89

Last edited by Webz; 10-05-2007 at 10:17 PM.
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Old 10-06-2007, 12:35 AM   #106
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Quote:
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Can there really be anatomy issues on a mythical creature? <insert smiley here>
To a certain degree..!? Yeah, most mythical creatures are still based on reality anyway, so doing some anatomical research before commiting yourself to a similar project could definitely take your work to another level
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Old 10-06-2007, 12:47 AM   #107
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Quote:
Originally Posted by Teyon View Post
Thanks gang. Just got XSI 6 foundation. Woot! Now I have a fancy smancy render engine to play with. Yay. Haven't installed it yet though.



Silo for the base and Zbrush for the rest. It's not finished though...lots to still do.

I need some help with the reel situation. IE. How best to go about it. Not the length or timing to music part...it's more the video editing side of it, getting the various turns into one nicely edited whole. What's the popular app for doing that? Is it still Premiere (did that just give away how long it's been since I made one?) or is there something else people use?

Back on topic:

The dragon's legs are spread eagle (odd phrase), 45 degree rotation. It makes rigging 4 legged beasts in Poser easier. Though...now that I have XSI, I probably won't rig it in Poser. Maybe that's why the legs look weak? I dunno. I'll have a look at it and see if I can beef it up. A few inflate passes aught to do it.

Thanks again everyone!
Nice work Teyon, really like the comic sketches, has a distinct anime style to it, diggin' the hands, legs and face, not to keen on the shader though, otherwise cool stuff. About the reel, for editing like to use Premiere myself, it has allot of features for compression, editing video/audio, then again i haven't made a reel in ages, so maybe you could try some of the new ones available on the market today as well, keep it up man.
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Old 10-06-2007, 05:00 AM   #108
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Thanks gang! I'll check into them, see which one will suit me.

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Old 10-24-2007, 03:12 AM   #109
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Making a friend for my Lightning Man...finally.

Last edited by Teyon; 11-12-2008 at 05:34 PM.
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Old 10-25-2007, 01:48 AM   #110
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A question.

Do you really need that level of detail on the knee area? Especially given the style involved being highly anime/comic oriented?
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Old 10-25-2007, 05:22 AM   #111
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For bending purposes in my target app, yes, I think I do. Besides if I decide to morph her into a heavy set woman, it'd be usefull to have the extra polys.
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Old 10-25-2007, 01:36 PM   #112
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hey man!

really nice stuff. is the concept yours? -it's damn cool.
think you translated the concept really well into 3d. i might have thought of a bit different color-scheme (something green-ish).

the overall of the woman looks fine too. but i think the shoulder area, could use some more work. the upper arm looks a tad too short aswell.

keep up the good work.

-r
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Old 10-26-2007, 03:33 AM   #113
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Thanks! It's a re-design I did of a character my friend Rob made for a comic he and I are doing. I wanted to update the character a bit, make it feel more fresh. I did forget some essential bits though, that Rob pointed out to me, so I'll have to redo him.

EDIT: Oh! The woman is done in the Bruce Timm style, which has odd shoulders to begin with. I'll try and see if I can work on them a bit more though. Thanks for the feedback.
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Old 10-26-2007, 03:21 PM   #114
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Quote:
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For bending purposes in my target app, yes, I think I do. Besides if I decide to morph her into a heavy set woman, it'd be usefull to have the extra polys.
AH! Ok then that makes plenty of sense. Sorry if it sounded like a stupid question though. I've found that sometimes the rational behind the model is sometimes more important than the model itself!


I thought that style looked familiar! Some of the best Vargis Girl rip-off's of the modern age!!
http://en.wikipedia.org/wiki/Bruce_Timm

It's a shame that MAD has twisted his ideas so badly. :\

Last edited by chrono; 10-26-2007 at 03:23 PM.
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Old 10-26-2007, 06:51 PM   #115
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I totally agree about the style being used in ways I'd rather not see it but that's art for ya. Didn't sound like a stupid question, how are you supposed to know if I intended on animating it or not? lol. If I was doing the model for a simple still shot or just for the sake of doing it even, you'd be exactly right in questioning all those polys. There are times when more is helpfull (like in animation and only in moderation) and there are times when more is just more (stills and what not).

Although, if I'd have picked any part of her to raise question on, I'd have hit the stomach first and the knees second.
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Old 10-27-2007, 02:43 AM   #116
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...

Last edited by Teyon; 11-12-2008 at 05:35 PM.
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Old 10-27-2007, 06:23 AM   #117
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I love the way you are doing arms and legs Teyon, you have so owned that.
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Old 10-27-2007, 09:24 AM   #118
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the girls shoulders look a little odd. The peak of her deltoid looks like it extends too far down her arm

Aside from that im loving this thread inspiring as usual
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Old 10-28-2007, 06:40 PM   #119
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Nice updates Teyon, it can definitely be hard to translate Bruce Timm's awesome 2d style into the 3d realm, you've done a good job though, yeah Bruce's deltoids always have this very sharp angular design, reminds me of "The Incredibles" as well, keep it up man.
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Old 03-21-2008, 10:55 PM   #120
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Thanks gang.

Update. Minor though it be. Modeled in Silo, sculpted in ZBrush.

Last edited by Teyon; 03-22-2008 at 11:46 AM.
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