10-05-2007, 02:17 PM
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#101 |
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Senior Member
Join Date: Feb 2006
Location: The Netherlands, Amsterdam
Posts: 243
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Keeps looking better and better, yeah the design of that last dragon creature definitely rocks, maybe you could fix some anatomy issues though, the paint job's looking sexy as well, i really need to start texturing some of my old work, overal nice update man, if you've got some spare time check out my quick sculpting sketches and leave a comment..!
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10-05-2007, 07:30 PM
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#102 |
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Senior Member
Join Date: Oct 2004
Location: Bohemia
Posts: 1,566
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Love the latest update.
It went up a notch for me ![]() |
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10-05-2007, 08:02 PM
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#103 |
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God of Thunder
Join Date: Jan 2004
Location: Kicking the crap out of misguided youth!
Posts: 876
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Can there really be anatomy issues on a mythical creature? <insert smiley here>
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mike hovland Owner/Programmer/Artist http://www.bluerocketlabs.com ===================== Jeg kan spise glas. Det gjør meg ikke vondt. |
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10-05-2007, 09:04 PM
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#104 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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Thanks gang. Just got XSI 6 foundation. Woot! Now I have a fancy smancy render engine to play with. Yay. Haven't installed it yet though.
![]() ![]() Silo for the base and Zbrush for the rest. It's not finished though...lots to still do. I need some help with the reel situation. IE. How best to go about it. Not the length or timing to music part...it's more the video editing side of it, getting the various turns into one nicely edited whole. What's the popular app for doing that? Is it still Premiere (did that just give away how long it's been since I made one?) or is there something else people use? Back on topic: The dragon's legs are spread eagle (odd phrase), 45 degree rotation. It makes rigging 4 legged beasts in Poser easier. Though...now that I have XSI, I probably won't rig it in Poser. Maybe that's why the legs look weak? I dunno. I'll have a look at it and see if I can beef it up. A few inflate passes aught to do it. Thanks again everyone! |
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10-05-2007, 10:14 PM
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#105 |
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Senior Member
Join Date: Oct 2004
Location: Bohemia
Posts: 1,566
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Hey Teyon congrats on XSI 6 tell us how ya like it ok?
I'm posting about your reel editing question.. Of course all the Adobe obsessed people will go AE, Premiere or you could also go Avid (Softimage family) Be very wary of Liquid and Xpress and the like (Avid) I still have files left from trying that, it wasn't written for Windows and doesn't really uninstall properly. I don't have access as an Administrator to the files it left behind on my drive.. Something WAS written for Windows, though. It's called Sony Vegas. I think even the cheapie edition would do a great job with a reel. It's got multiple tracks, great transitions, Ken Burns effect, PIP sound mixing and what have you. I think the guys in project messiah used it for their Spirit of Santa production. Maybe you'll still need Quicktime Pro after that, I like the Sorenson Video-3 codec with AAC stereo which runs better than H264 on most machines imho. Not sure if Vegas compresses to Quicktime for that final chop. But it runs on Windows more stable than anything else, light and all. So I know when I eventually get around to some working and maybe even reeling it's Vegas I'm going to pick up. My 2 c.. http://www.sonycreativesoftware.com/...egasfamily.asp http://www.sonycreativesoftware.com/...=446&PageID=89 Last edited by Webz; 10-05-2007 at 10:17 PM. |
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10-06-2007, 12:35 AM
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#106 |
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Senior Member
Join Date: Feb 2006
Location: The Netherlands, Amsterdam
Posts: 243
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To a certain degree..!? Yeah, most mythical creatures are still based on reality anyway, so doing some anatomical research before commiting yourself to a similar project could definitely take your work to another level
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10-06-2007, 12:47 AM
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#107 | |
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Senior Member
Join Date: Feb 2006
Location: The Netherlands, Amsterdam
Posts: 243
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Quote:
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10-06-2007, 05:00 AM
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#108 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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Thanks gang! I'll check into them, see which one will suit me.
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10-24-2007, 03:12 AM
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#109 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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Making a friend for my Lightning Man...finally.
Last edited by Teyon; 11-12-2008 at 05:34 PM. |
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10-25-2007, 01:48 AM
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#110 |
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SF crazy
Join Date: Feb 2005
Posts: 1,446
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A question.
Do you really need that level of detail on the knee area? Especially given the style involved being highly anime/comic oriented? |
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10-25-2007, 05:22 AM
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#111 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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For bending purposes in my target app, yes, I think I do. Besides if I decide to morph her into a heavy set woman, it'd be usefull to have the extra polys.
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10-25-2007, 01:36 PM
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#112 |
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rasmus
Join Date: Mar 2006
Location: copenhagen DK
Posts: 312
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hey man!
really nice stuff. is the concept yours? -it's damn cool. think you translated the concept really well into 3d. i might have thought of a bit different color-scheme (something green-ish). the overall of the woman looks fine too. but i think the shoulder area, could use some more work. the upper arm looks a tad too short aswell. keep up the good work. -r
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rasmusw.dk |
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10-26-2007, 03:33 AM
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#113 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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Thanks! It's a re-design I did of a character my friend Rob made for a comic he and I are doing. I wanted to update the character a bit, make it feel more fresh. I did forget some essential bits though, that Rob pointed out to me, so I'll have to redo him.
![]() EDIT: Oh! The woman is done in the Bruce Timm style, which has odd shoulders to begin with. I'll try and see if I can work on them a bit more though. Thanks for the feedback. |
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10-26-2007, 03:21 PM
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#114 | |
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SF crazy
Join Date: Feb 2005
Posts: 1,446
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Quote:
I thought that style looked familiar! Some of the best Vargis Girl rip-off's of the modern age!! http://en.wikipedia.org/wiki/Bruce_Timm It's a shame that MAD has twisted his ideas so badly. :\ Last edited by chrono; 10-26-2007 at 03:23 PM. |
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10-26-2007, 06:51 PM
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#115 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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I totally agree about the style being used in ways I'd rather not see it but that's art for ya.
Didn't sound like a stupid question, how are you supposed to know if I intended on animating it or not? lol. If I was doing the model for a simple still shot or just for the sake of doing it even, you'd be exactly right in questioning all those polys. There are times when more is helpfull (like in animation and only in moderation) and there are times when more is just more (stills and what not). Although, if I'd have picked any part of her to raise question on, I'd have hit the stomach first and the knees second. ![]() |
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10-27-2007, 02:43 AM
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#116 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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...
Last edited by Teyon; 11-12-2008 at 05:35 PM. |
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10-27-2007, 06:23 AM
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#117 |
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Senior Member
Join Date: Nov 2006
Posts: 141
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I love the way you are doing arms and legs Teyon, you have so owned that.
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10-27-2007, 09:24 AM
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#118 |
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scallywag
Join Date: Oct 2005
Location: Cork, Ireland
Posts: 2,171
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the girls shoulders look a little odd. The peak of her deltoid looks like it extends too far down her arm
Aside from that im loving this thread inspiring as usual
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10-28-2007, 06:40 PM
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#119 |
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Senior Member
Join Date: Feb 2006
Location: The Netherlands, Amsterdam
Posts: 243
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Nice updates Teyon, it can definitely be hard to translate Bruce Timm's awesome 2d style into the 3d realm, you've done a good job though, yeah Bruce's deltoids always have this very sharp angular design, reminds me of "The Incredibles" as well, keep it up man.
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03-21-2008, 10:55 PM
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#120 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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Thanks gang.
Update. Minor though it be. Modeled in Silo, sculpted in ZBrush. ![]() Last edited by Teyon; 03-22-2008 at 11:46 AM. |
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