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Old 05-26-2009, 03:09 AM   #1
rusteberg
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little yellow house

built on mac while rendering something..... used mac photo tools (standard) to crop out some of the textures...

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Old 05-26-2009, 03:40 AM   #2
Kristopher Lee
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Looks like a fun little project. I like it.
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Old 05-26-2009, 06:49 AM   #3
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Looks great. Looks like a sketchup project. Love it.
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Old 05-27-2009, 01:07 PM   #4
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Wow... very cool. Nice to see some non-organic models coming in the gallery. I always love the organic stuff... but Silo gets knocked for not being able to do anything else... so, it's cool to see stuff like this.
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Old 05-27-2009, 02:34 PM   #5
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Very nice image, nice use of textures too. I haven't tried anything non organic yet but if I can achieve anything close to this I'd be a very happy guy I can tell you. Well done.
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Old 05-27-2009, 08:18 PM   #6
rusteberg
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a little bit of progress.....





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Old 05-28-2009, 03:34 AM   #7
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I'm enjoying watching the progress.
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Old 05-29-2009, 04:33 AM   #8
rusteberg
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Quote:
Originally Posted by MarkInTx View Post
Wow... very cool. Nice to see some non-organic models coming in the gallery. I always love the organic stuff... but Silo gets knocked for not being able to do anything else... so, it's cool to see stuff like this.
ohhhh mannnn.... it's been hard not to hit "C", i'll tell you that.

worked a little on the surrounding neighborhood....

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Old 05-29-2009, 06:27 AM   #9
rusteberg
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by the way, is there a way to view normals within silo? and if so how can they be flipped and as a wish it would be nice if objects could become normalized with a keystroke?

everything looks good in silo, but when i export to .obj and import to render, i have to go in and smooth out a lot of (majority in cases) the geometry. i'm usually just duplicating chunks from objects i'm working with to start the next object, so i can see how things could get flipped around all the time....

Last edited by rusteberg; 05-29-2009 at 06:30 AM.
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Old 05-29-2009, 07:41 AM   #10
Polygon
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Hi.
Look under "Display-> Object Display Mode->ShowNormals" plus "Backface Culling" in the Display Settings will give you instant feedback about flipped normals.

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P.
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Old 05-29-2009, 11:17 AM   #11
Kristopher Lee
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The side windows need to line up with the front. I'm glad I'm out of archi.
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Old 05-29-2009, 02:46 PM   #12
rusteberg
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Thanks polygon!!!
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Old 06-02-2009, 01:18 PM   #13
xbo
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Hi rusteberg,
nice work. Love it.

I will follow this one really close.

Cheers
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Old 06-02-2009, 10:08 PM   #14
rusteberg
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still modeling.....


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Old 06-07-2009, 03:42 PM   #15
Trajan
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Any update rusteberg? Love your work!
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Old 06-09-2009, 10:47 PM   #16
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Sweet! This is awesome.
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