01-13-2009, 05:01 PM
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#1 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Illustrations for Billboards
Hey guys!
I built these last year and can finally post them. They were used on Billboards in Eastern and Central Canada. I am currently creating a bunch more items like these for a print campaign. ![]() ![]() Last edited by dasch; 02-21-2009 at 07:08 PM. |
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01-13-2009, 05:15 PM
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#2 |
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Senior Member
Join Date: Jan 2005
Location: Friedrichsdorf/Germany
Posts: 897
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Hi Dasch,
This looks super-clean. The piggy bank is cute ![]() cheers, Matthias
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www.bobtronic.de |
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01-14-2009, 03:41 AM
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#3 |
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Junior Member
Join Date: Sep 2006
Location: Tilff, Belgium
Posts: 22
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The good face of banks! Piggy is soo cute, indeed!
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01-14-2009, 01:16 PM
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#4 |
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Matt_Connors on Twitter
Join Date: Apr 2005
Location: New York, NY
Posts: 253
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great work on these Dasch! I especially like how the pig has a ceramic or plaster-like luster...
Strata for the renders? |
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01-14-2009, 01:51 PM
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#5 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Thanks guys - and yep; StrataCX for rendering, mseydel.
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01-15-2009, 04:31 PM
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#6 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Very appealing. Did you design the textures too? Super clean renders with Strata. I'm impressed!
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01-15-2009, 05:24 PM
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#7 | |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Quote:
I didn't design the pattern that I applied as a texture. It was created by Tracy Walker (represented by i2i Art Inc.) |
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01-15-2009, 08:18 PM
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#8 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Beautiful modeling too--especially the pig. I keep thinking that bread package needs to have a shiny plastic shader. :P
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01-15-2009, 08:23 PM
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#9 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Good eye, man. We did try a different shader; but wanted to keep all the objects in the group much more similar in final appearance.
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01-22-2009, 10:42 PM
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#10 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Thanks. So you did all the UVs in Silo? I think you're the king of the UVs around here. The pig looks great. The pattern of the texture is complex enough to have been a real challenge for me.
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01-22-2009, 11:16 PM
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#11 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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That's right - all UV's in Silo - as well as modeling. The UV-mapping process gets easier and easier. And yes the piggy was difficult. I just finished another similar project for Sobeys - hope to be able to post soon. A number of objects modeled and wrapped in the same pattern, including a teapot, a blender, a passenger plane, a chef's hat and a bow and gift tag. The agency is very pleased with all the illustrations.
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01-23-2009, 06:48 PM
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#12 | |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Quote:
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02-11-2009, 11:47 PM
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#13 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Here we go. These are the two illustrations I completed in January.
Modeled and UVmapped in Silo. Rendered in StrataCX. ![]() Last edited by dasch; 02-12-2009 at 04:18 AM. |
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02-12-2009, 04:44 AM
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#14 |
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Senior Member
Join Date: Oct 2007
Posts: 425
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Really great UV-job and cute meshes. Very well done; love the toque
![]() Cheers P. |
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02-12-2009, 01:41 PM
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#15 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Thanks man. I've very pleased with these - as is the agency.
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02-12-2009, 05:33 PM
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#16 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Hey Hey! Lookin' good Billy Ray!
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02-12-2009, 07:06 PM
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#17 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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Hey thanks, buddy!
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02-12-2009, 11:10 PM
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#18 |
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Senior Member
Join Date: Jul 2006
Location: USA
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02-12-2009, 11:18 PM
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#19 |
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3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
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It was definitely the most troublesome model of the bunch. We went back and forth with it, adding wrinkles, smoothing wrinkles, making it puffier etc. BTW: All polygon modeling, no displacement sculpting.
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02-12-2009, 11:28 PM
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#20 |
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thx1138
Join Date: Jul 2007
Location: Victoria, BC, Canada
Posts: 78
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The client must be quite happy with the way the campaign illustration translates into the texture. I know that wasn't easy. Well done!
But I still don't know how you get so much paying work using this buggy software! ![]() Last edited by jned; 02-12-2009 at 11:30 PM. |
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