11-21-2008, 05:52 AM
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#41 |
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Junior Member
Join Date: Sep 2008
Posts: 15
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Hijack away people!
It has taken an interesting turn, my reasons for taking up Silo are purely complimentary to Maya, those of you familiar with Maya will know that the poly tools are not exactly state of the art. Silo is infinitely faster to model with. That said, Maya still has a few advantages modeling wise with history and local/global coordinates. I tend to switch between the two a bit, but Silo is at least 90% of my poly modeling workflow. I can't imagine going back to Maya for Poly modeling, and I feel like my modeling skills have increased 10 fold since I took up Silo Cheers, Nick |
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11-21-2008, 05:05 PM
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#42 |
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Junior Member
Join Date: Nov 2008
Posts: 2
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Thanks very much to you both, sorry for altering the intended path of your thread but at least you can know that you've helped recruit one more Silo supporter!
Now to decide between Bunkspeed and Strata! I'll get my but out off here now and to the newbie section! Laurel, |
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11-28-2008, 08:31 AM
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#43 |
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Senior Member
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
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I'm just stunned. The renders are great.
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12-16-2008, 11:03 AM
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#44 |
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Junior Member
Join Date: Sep 2008
Posts: 15
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many thanks for all the kind words!
I am embarking on a new model right now, the Audi R8, it is going quite smoothly so far, i have spent about 2 days on it and the shell is complete. I am trying to work a bit slower and more precise on this one, leaving all the seam bevels and detailing until last. I might post some wips, but knowing me I will just power through and render it! Although I am going to attempt at least some of the interior on this one (dashboard and seats at the very least) so we will see how that goes! cheers, Nick |
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12-19-2008, 12:12 AM
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#45 |
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Junior Member
Join Date: Sep 2008
Posts: 15
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My Audi R8 as it stands, many details to finish, and a bit of cleanup to do also. Some stuff is blatantly wrong, I will probably fix up in the new year. Spent about 3 days in total need a few more solid days to finish.
have a great christmas and an even better new year Nick |
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12-22-2008, 03:08 PM
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#46 |
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Member
Join Date: Oct 2007
Location: London
Posts: 37
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Er if you make another car is there any chance of you making a video showing how you model vehicles in Silo? the vid or vids dont need to have any sound but it would help. Sorry to be a pest very impressive so far .
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02-16-2009, 03:37 AM
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#47 |
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Junior Member
Join Date: Feb 2009
Posts: 2
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Splines
Hello Nick,
I just bought Silo and I am working through different tutorials. Did you create the initial splines in Maya? I can use an image/viewport, then surface tool, but I am not able to simply create the initial frame like in your first image - where the edges and vertices are all hanging in space. Thanks in advance. |
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02-17-2009, 05:45 PM
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#48 | |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Quote:
__________________
W.I.P: Knight's Armor Latest Unreal Map Home Page: http://utlovefest.planetunreal.gamespy.com/ |
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02-23-2009, 11:06 AM
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#49 |
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Junior Member
Join Date: Sep 2008
Posts: 15
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I believe I can answer both those questions easily, the splines are simply made with the edge tool, then subdivided to make a curve. I then refine the subdivision (shift C) to make more points to snap to.
All the best with your kids modeling, that is amazing to hear! I would be happy to email you my models at any stage of completion if it is any help to you. Cheers, Nick |
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02-23-2009, 05:20 PM
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#50 | |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Quote:
__________________
W.I.P: Knight's Armor Latest Unreal Map Home Page: http://utlovefest.planetunreal.gamespy.com/ |
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06-01-2009, 10:14 AM
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#51 |
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Senior Member
Join Date: May 2009
Location: Italy
Posts: 230
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Hi Nick,
wonderful cars and very imressive technique! I'm an achitect and play with cars only for fun but i definitely want to try you method as soon as I'll have some time... thanks for sharing Cheers, Alessandro |
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06-02-2009, 12:04 AM
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#52 |
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Member
Join Date: Jul 2005
Location: Pennsylvania, USA
Posts: 85
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Car Models
Nick,
Great job on the cars! The renders are fantastic. What kind of render times did these images generate? Also what scale did you model the cars at? |
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