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Old 06-22-2008, 05:48 PM   #1
ko'gen
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Organic dump

Okay

after starting the hardsurface thread, I'd like to start the "soft surface thread"

Temporarily I'm sculpting a girl. Basemesh was modeled in Silo as usual, the rest is ZBrush and Photoshop -> I need to tweak that tattoo.

Cheers "ko'gen".
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Last edited by ko'gen; 06-22-2008 at 08:43 PM.
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Old 06-23-2008, 01:43 PM   #2
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sweeet
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Old 06-23-2008, 02:07 PM   #3
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Looking sweet man, i think the texture on the eye is too large atm, but the skin is looking ace. is it photomapped or did you paint it? i'd also pull the middle bit of the ear in a bit, in the front view it bulges out an awful lot
good work man, keep em coming
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Old 06-23-2008, 03:15 PM   #4
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nice work, although i feel her skin is way over saturated
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Old 06-27-2008, 12:24 AM   #5
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looks very good!!
i'd love to see the base of this sculpt, post some wires if you get a chance.

there's a few areas that i think you could improve.
- the corner of the mouth, on the lower lip, there's a dip that shouldn't be there, try evening it out see how it'd look.
- the ears seem a bit too flat and the angle in regards to the skull is too paralel.
- the chin looks a bit akward. depending on the character, i think it's either too narrow, or going too far down.

good one though, keep it up.
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Old 06-27-2008, 06:16 AM   #6
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Thanks guys.

Noir & 3DEE: Yes, you're right, I guess I'll pull the ear just a bit to make it look better. The corner of the mouth was a tricky area of this character. So, I'll check if I could move something up (cause I know what you mean) but maybe I'll leave it like it is.
The chin is cool Believe me. Actually it was on purpose making the chin a bit smaller than normal and pulling it downward to make the mouth appear bigger.

Rogerknightly: I totally aggree with the skin, basically it was just fast photoprojected and put together in Photoshop, after that, I applied just a ZBrush shader and over saturated the skin in PS by pulling up the red channel I hope the final outcome will look different with SSS and Specular- & Normal Maps applied to.

Concerning the basemesh: I'll post it shortly, just let me add some tweaks of the body.

Thanks for looking

"ko'gen".
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Old 07-01-2008, 08:57 PM   #7
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Okay I continued working on the body.

For the dress I used the new Silo2 Polytool. Very nice

And no, she won't stay that handicaped. But I'll sculpt the shoes and the gloves seperately.





Thanks for looking.

Cheers "ko'gen".
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Old 07-02-2008, 05:17 AM   #8
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Wow... your model is realistic and stunning! Plus, I am in awe over your handling of the dress material. The tension creases are perfect, and I have no idea how you did the lacing. Showing some steps on how you made parts of the dress would be a good tutorial for using the new Polytool.

Great work!
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Old 07-02-2008, 03:20 PM   #9
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nice!
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Old 07-04-2008, 03:08 PM   #10
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Very, very nice. I also like the way you handled the dress material. And the lacing in the back is excellent!
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Old 07-05-2008, 12:03 AM   #11
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ko'gen tops man! this is excellent keep up the great work.
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Old 07-06-2008, 09:06 PM   #12
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Really hot work there!! I too love the work on the dress material. I think it's quite realistic. I did also notice the mouth corner creases as well as being too deep. Looked a bit odd to me. Other than that I think your work is superb!!
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Old 07-06-2008, 10:28 PM   #13
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WOW!
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Old 11-17-2008, 03:13 PM   #14
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Hey,

I'd like to blow up the dust in this thread and post some new stuff. I call that guy "Fatboy" cause I don't have any other name.

Here is the first image.



Cheers "ko'gen"
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Old 11-17-2008, 03:48 PM   #15
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Wow - cool concept and well executed.

Cheers
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Old 11-17-2008, 06:52 PM   #16
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Loving this thread. She's such a beauty.
As for the Rhinophant I think he's really funny with the bone.
What happened to his hand btw?
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Old 11-17-2008, 09:18 PM   #17
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Thanks guys.

Webscripts, you call him a Rhinophant? That's cool. I'll show more pictures of him as soon as I got him rendered via V-ray in Max (this may take some time, cause this file is... big).
Acutally his right hand is grown into the body the other arm consists of three arms coming out of his body (you'll see what I mean as soon as I got him finally rendered ).
By the way I call him also the naked mole rat man

Polygon, you know the concept unbelievable? Well I'll show it.

Cheers "ko'gen".
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Old 11-18-2008, 10:09 AM   #18
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yeah, fat. can you show the head closer, i rellay dig the design. (but dislike the bone )
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Old 11-18-2008, 11:24 AM   #19
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Hei,

personally I like the bone. I think the bone was the only thing that worked as a weapon. So here are the new images.








Cheers "ko'gen".
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Old 11-18-2008, 11:45 AM   #20
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great!
excited for the shading on him.

(had to think of a discusting youtube video of an elephant man though.. http://www.youtube.com/watch?v=SBohmdsUXF4 beware..argh)
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