06-22-2008, 05:48 PM
|
#1 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Organic dump
Okay
after starting the hardsurface thread, I'd like to start the "soft surface thread" ![]() Temporarily I'm sculpting a girl. Basemesh was modeled in Silo as usual, the rest is ZBrush and Photoshop -> I need to tweak that tattoo. Cheers "ko'gen".
__________________
"Arrogance kills." Last edited by ko'gen; 06-22-2008 at 08:43 PM. |
|
|
06-23-2008, 02:07 PM
|
#3 |
|
Senior Member
Join Date: Jan 2005
Location: Bedford, UK
Posts: 398
|
Looking sweet man, i think the texture on the eye is too large atm, but the skin is looking ace. is it photomapped or did you paint it? i'd also pull the middle bit of the ear in a bit, in the front view it bulges out an awful lot
good work man, keep em coming |
|
|
06-23-2008, 03:15 PM
|
#4 |
|
scallywag
Join Date: Oct 2005
Location: Cork, Ireland
Posts: 2,171
|
nice work, although i feel her skin is way over saturated
__________________
Xeon Quad 2.5ghz
3GB Ram Quadro FX 570 XP Pro Wacom Intuos coffee.. lots of coffee |
|
|
06-27-2008, 12:24 AM
|
#5 |
|
Senior Member
Join Date: Aug 2004
Posts: 1,546
|
looks very good!!
i'd love to see the base of this sculpt, post some wires if you get a chance. there's a few areas that i think you could improve. - the corner of the mouth, on the lower lip, there's a dip that shouldn't be there, try evening it out see how it'd look. - the ears seem a bit too flat and the angle in regards to the skull is too paralel. - the chin looks a bit akward. depending on the character, i think it's either too narrow, or going too far down. good one though, keep it up. |
|
|
06-27-2008, 06:16 AM
|
#6 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Thanks guys.
Noir & 3DEE: Yes, you're right, I guess I'll pull the ear just a bit to make it look better. The corner of the mouth was a tricky area of this character. So, I'll check if I could move something up (cause I know what you mean) but maybe I'll leave it like it is. The chin is cool Believe me. Actually it was on purpose making the chin a bit smaller than normal and pulling it downward to make the mouth appear bigger.Rogerknightly: I totally aggree with the skin, basically it was just fast photoprojected and put together in Photoshop, after that, I applied just a ZBrush shader and over saturated the skin in PS by pulling up the red channel I hope the final outcome will look different with SSS and Specular- & Normal Maps applied to.Concerning the basemesh: I'll post it shortly, just let me add some tweaks of the body. Thanks for looking "ko'gen".
__________________
"Arrogance kills." Last edited by ko'gen; 06-30-2008 at 06:47 AM. |
|
|
07-01-2008, 08:57 PM
|
#7 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Okay I continued working on the body.
For the dress I used the new Silo2 Polytool. Very nice ![]() And no, she won't stay that handicaped. But I'll sculpt the shoes and the gloves seperately. ![]() ![]() Thanks for looking. Cheers "ko'gen".
__________________
"Arrogance kills." |
|
|
07-02-2008, 05:17 AM
|
#8 |
|
Member
Join Date: Apr 2008
Posts: 72
|
Wow... your model is realistic and stunning! Plus, I am in awe over your handling of the dress material. The tension creases are perfect, and I have no idea how you did the lacing. Showing some steps on how you made parts of the dress would be a good tutorial for using the new Polytool.
Great work! |
|
|
07-04-2008, 03:08 PM
|
#10 |
|
3D-ish
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
|
Very, very nice. I also like the way you handled the dress material. And the lacing in the back is excellent!
|
|
|
07-05-2008, 12:03 AM
|
#11 |
|
Member
Join Date: Jun 2005
Location: Canada
Posts: 36
|
ko'gen tops man! this is excellent keep up the great work.
__________________
AMD Phenom 2.3GHz 4 GB ram Nvidia Geforce 8600 GTS X2 SLI 250 GB HD Windows7 64bit |
|
|
07-06-2008, 09:06 PM
|
#12 |
|
Dreamer
Join Date: Sep 2004
Location: Redwood City, CA USA
Posts: 259
|
Really hot work there!! I too love the work on the dress material. I think it's quite realistic. I did also notice the mouth corner creases as well as being too deep. Looked a bit odd to me. Other than that I think your work is superb!!
![]()
__________________
---Wolff On The Prowl--- Win 7 Home Premium 64 bit - Quad CPU/2.4 Ghz NVIDIA GeForce GT 9800 - 512Mb's DDR RAM HANNS-G HDMI 28" Monitor On board - 8 Gigs of DDR2 RAM 2 external Seagate drives 2 internal Seagate SATA drive |
|
|
07-06-2008, 10:28 PM
|
#13 |
|
Member
Join Date: Oct 2006
Posts: 97
|
WOW!
__________________
www.priceitspreadsheets.com |
|
|
11-17-2008, 03:13 PM
|
#14 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Hey,
I'd like to blow up the dust in this thread and post some new stuff. I call that guy "Fatboy" cause I don't have any other name. Here is the first image. ![]() Cheers "ko'gen"
__________________
"Arrogance kills." |
|
|
11-17-2008, 03:48 PM
|
#15 |
|
Senior Member
Join Date: Oct 2007
Posts: 425
|
Wow - cool concept and well executed.
Cheers P. |
|
|
11-17-2008, 06:52 PM
|
#16 |
|
Senior Member
Join Date: Oct 2004
Location: Bohemia
Posts: 1,566
|
Loving this thread. She's such a beauty.
As for the Rhinophant I think he's really funny with the bone. What happened to his hand btw? ![]()
__________________
| Twitter Home | |
|
|
11-17-2008, 09:18 PM
|
#17 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Thanks guys.
Webscripts, you call him a Rhinophant? That's cool. I'll show more pictures of him as soon as I got him rendered via V-ray in Max (this may take some time, cause this file is... big). Acutally his right hand is grown into the body the other arm consists of three arms coming out of his body (you'll see what I mean as soon as I got him finally rendered ).By the way I call him also the naked mole rat man ![]() Polygon, you know the concept unbelievable? Well I'll show it. Cheers "ko'gen".
__________________
"Arrogance kills." |
|
|
11-18-2008, 10:09 AM
|
#18 |
|
Senior Member
Join Date: Nov 2006
Posts: 295
|
yeah, fat. can you show the head closer, i rellay dig the design. (but dislike the bone
) |
|
|
11-18-2008, 11:24 AM
|
#19 |
|
Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
|
Hei,
personally I like the bone. I think the bone was the only thing that worked as a weapon. So here are the new images. ![]() ![]() ![]() Cheers "ko'gen".
__________________
"Arrogance kills." |
|
|
11-18-2008, 11:45 AM
|
#20 |
|
Senior Member
Join Date: Nov 2006
Posts: 295
|
great!
excited for the shading on him. (had to think of a discusting youtube video of an elephant man though.. http://www.youtube.com/watch?v=SBohmdsUXF4 beware..argh) |
|
|