10-31-2008, 10:44 PM
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#1 |
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Junior Member
Join Date: Jan 2008
Posts: 20
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Anatomy study
Hi Silo users. I'm working on a new anatomy study and thought since today is halloween I'd post the first wip.
This base mesh is being build using Silo and will then get the zbrush treatment. ![]() |
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10-31-2008, 11:19 PM
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#2 |
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Senior Member
Join Date: Jan 2005
Location: Friedrichsdorf/Germany
Posts: 897
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that looks awesome. keep us posted on the progress.
cheers, Matthias
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www.bobtronic.de |
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10-31-2008, 11:32 PM
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#3 |
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Senior Member
Join Date: Nov 2006
Posts: 295
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yes, indeed. i'd like to see this going on!
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11-01-2008, 02:02 AM
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#4 |
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Senior Member
Join Date: Aug 2004
Posts: 1,546
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wow, that looks really good! the skull looks amazing.
the skull, did you already do some sculpting on it? ...good to see you post some stuff here ![]() |
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11-05-2008, 10:35 PM
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#5 |
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Pixel fragger..
Join Date: Aug 2007
Location: Quito, Ecuador
Posts: 103
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Wow
Dude this bones are really amazing, keep up!
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11-06-2008, 01:59 AM
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#6 |
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Junior Member
Join Date: Jan 2008
Posts: 20
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Update:
![]() Updated Skeleton. Thanks for the positive feedback guys. I'll keep updating this tread as I progress. |
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11-06-2008, 03:24 AM
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#7 |
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Senior Member
Join Date: Jul 2004
Location: Lincoln or South Harrow
Posts: 1,912
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Man.. that's awesome...
One thing, the rib cage looks to come down a little to far? |
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11-06-2008, 07:37 PM
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#8 |
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Junior Member
Join Date: Jan 2008
Posts: 20
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Thanks BJMonkey!
Your rib cage really does come close to your Pelvis. Don't believe? Try this... The top of your pelvis is roughly the same height as your navel, next reach back to your side and you can feel the bottom of your ribs which just a bit bellow your elbow. Now look how far away those two point are, closer than you thought? I'm working with on this project with the help from an anatomical artist who studied under Hale and Goldfinger.(aparently most skeletons you see are not properly articulated. Dr Paul Richer has the most accurate drawings of the curve of the spine.) ![]() |
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11-06-2008, 07:44 PM
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#9 |
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Senior Member
Join Date: Jul 2004
Location: Lincoln or South Harrow
Posts: 1,912
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Maybe, but it looks a little off...
I don't know, I'll wait until you've done a bit more of the body to compare it to. But I'm not sure what you mean by the most accurate curvature of the spine... The most accurate curvature of who's spine? |
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11-06-2008, 07:53 PM
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#10 |
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SF crazy
Join Date: Feb 2005
Posts: 1,446
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Oh I do as it's roughly the length of my palm.
Looken good for a boney guy. ![]()
__________________
Humans don't deserve respect nor tolerance, and Authority Figures even less so. |
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11-06-2008, 08:28 PM
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#11 | |
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Junior Member
Join Date: Jan 2008
Posts: 20
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Quote:
![]() |
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11-12-2008, 03:45 AM
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#13 |
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Junior Member
Join Date: Jan 2008
Posts: 20
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Final basemesh:
Thanks Lovisx!
Ok, I finished my basemesh, next comes some Zbrushing! ![]() |
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11-12-2008, 07:09 PM
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#15 |
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Senior Member
Join Date: Jul 2006
Location: USA
Posts: 450
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Really good job.
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11-13-2008, 12:21 PM
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#16 |
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Silo Zombie
Join Date: Jul 2005
Location: Canberra, Australia
Posts: 501
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Really great model!
Are you using the sculpt tools in silo to do any of this or is it just straight poly+smooth? Its very impressive ![]() |
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11-13-2008, 02:57 PM
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#17 |
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Senior Member
Join Date: Apr 2004
Posts: 165
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Mr.Bone looks awesome. That is a good modell to use as a background for modelling humaniod characters.
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11-15-2008, 01:17 AM
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#18 |
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Member
Join Date: Sep 2007
Location: Toronto
Posts: 64
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Nice!
Be great to have a video for just one part of the skeleton as a Silo primer. |
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11-17-2008, 07:29 AM
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#19 |
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Junior Member
Join Date: Jan 2005
Location: Amsterdam, the netherlands
Posts: 12
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Some constructive feedback
Hi,
Overall great job. There are some parts which don't seem to be completely accurate though. Don't take this as criticism, just friendly advice.For example it seems to me that the way the zygomatic arch connects to temporal is not completely accurate. It gets thinner at the turn(twist) back to the temporal and widens again a little bit on the small flat piece connecting back to the temporal, from there a small ridge follows along the top of the auditory hiatus. I understand that this hard to see on the drawings of Richer but look at any real skull or good cast and you will see what I mean. Still a great job and a great study. Andre |
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11-17-2008, 09:26 PM
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#20 |
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Mourning Silo
Join Date: Feb 2006
Location: Germany
Posts: 283
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I agree great job. In my oppinion it's very good not over-complicating things. Modelling bones other than a skull and connecting them logically is a really tough job.
I wonder if such a model would be great for the Silo-Model library of the program. Cause it would make things easier when it comes to anatomical modelling of characters. You could load in that skeleton and model a simple basemesh according to the proportions of that mesh... just my two cents. Cheers "ko'gen".
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"Arrogance kills." |
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