Silo User Forums > Community > Gallery/Work In Progress > gundam
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read
   
Reply
 
Thread Tools
Old 06-19-2008, 07:29 PM   #21
Teyon
Senior Member
 
Teyon's Avatar
 
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
Well, not to stray (again) too far from the original post but - you could always export the untrimmed surfaces. What I did, before I got comfortable with WINGS, was to convert the characters I did in RHINO to polys but I had to untrim the surfaces to maintain a good clean flow while keeping the count light. Once in WINGS, I'd just retrim the polys by deleting any polygons I didn't need. Took forever to get it right but then I found SILO 1 and it made it so much easier (WINGS is a solids modeler, Silo isn't). So Silo was the perfect choice for going from NURBS to polys, as long as I used untrimmed surfaces. I wouldn't even need to retopo anything.

So, that's a possiblity. Silo 2's snapping feature is great for retopo work though, if you decide to go that route. I'd still much rather learn hard surfaces via polys outright though, just so I can broaden my understanding of it.
Teyon is offline   Reply With Quote
Old 06-21-2008, 12:44 AM   #22
diagetus
Member
 
diagetus's Avatar
 
Join Date: Aug 2006
Posts: 62
Smile

Quote:
Teyon - So, that's a possiblity. Silo 2's snapping feature is great for retopo work though, if you decide to go that route. I'd still much rather learn hard surfaces via polys outright though, just so I can broaden my understanding of it.
I think I will try the retopology on the next hard surface I work on. Perhaps I'm throwing in the towel too soon on using Subd's for hard surface work. Curt and Lovisx's work has inspired me to try again.
__________________
*assume all satellite host linked images posted by diagetus will be broken two months after post date.
diagetus is offline   Reply With Quote
Old 06-22-2008, 05:49 AM   #23
lovisx
boing
 
lovisx's Avatar
 
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
I've got a fever, and the only perscription is more gundam.

Hope to get the legs well on their way tomorrow. Hope to have him rigged by the end of next week.
Attached Thumbnails
Click image for larger version

Name:	gundam5.png
Views:	264
Size:	151.4 KB
ID:	932  Click image for larger version

Name:	gundam6.png
Views:	291
Size:	203.6 KB
ID:	933  
__________________
cgkitty

hp pavilion tablet pc.
1.9 dual core
3 gigs ram
ati hd 3200 graphics card.
lovisx is offline   Reply With Quote
Old 06-22-2008, 07:16 AM   #24
Teyon
Senior Member
 
Teyon's Avatar
 
Join Date: Apr 2005
Location: New York, New York
Posts: 1,591
That's coming along great!
Teyon is offline   Reply With Quote
Old 06-22-2008, 02:03 PM   #25
chrono
SF crazy
 
Join Date: Feb 2005
Posts: 1,446
Thumbs up

Moving along well. I take it their are many separate objects.
__________________
Humans don't deserve respect nor tolerance, and Authority Figures even less so.
chrono is offline   Reply With Quote
Old 06-24-2008, 03:45 AM   #26
lovisx
boing
 
lovisx's Avatar
 
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
a bit more progress. Hopefully I can have it done tomorrow. Leaving out some details for now... may go back an revisit them.
Attached Thumbnails
Click image for larger version

Name:	gundam8.png
Views:	167
Size:	116.1 KB
ID:	942  Click image for larger version

Name:	gundam7.png
Views:	253
Size:	139.6 KB
ID:	943  
__________________
cgkitty

hp pavilion tablet pc.
1.9 dual core
3 gigs ram
ati hd 3200 graphics card.
lovisx is offline   Reply With Quote
Old 06-24-2008, 05:23 AM   #27
ko'gen
Mourning Silo
 
ko'gen's Avatar
 
Join Date: Feb 2006
Location: Germany
Posts: 283
Cool.

I'm not so familar with the Gundam series, but in my mind that big mech (lol) looks like that. Okay there was more blue and white but especially the face is great. The only thing that doesn't fit the rest of the detailed body are the hands. They look a bit under detailed compared to the rest.

The feet are very cool, the torso as well great job.

Cheers "ko'gen".
__________________
"Arrogance kills."
ko'gen is offline   Reply With Quote
Old 06-25-2008, 03:17 AM   #28
lovisx
boing
 
lovisx's Avatar
 
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
I think it's pretty much done, I might revisit it later on, or in zbrush to add finer details. I'll probably change some proportions with lattices in Maya... especially to have it move better. I think it will look alot better in pose.
Attached Thumbnails
Click image for larger version

Name:	gundam9.png
Views:	183
Size:	107.4 KB
ID:	948  Click image for larger version

Name:	gundam10.png
Views:	299
Size:	139.7 KB
ID:	949  
__________________
cgkitty

hp pavilion tablet pc.
1.9 dual core
3 gigs ram
ati hd 3200 graphics card.

Last edited by lovisx; 06-25-2008 at 03:26 AM.
lovisx is offline   Reply With Quote
Old 06-25-2008, 03:33 AM   #29
lovisx
boing
 
lovisx's Avatar
 
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
a quick render in mental ray.
Attached Thumbnails
Click image for larger version

Name:	gundam11.png
Views:	1242
Size:	414.5 KB
ID:	950  
__________________
cgkitty

hp pavilion tablet pc.
1.9 dual core
3 gigs ram
ati hd 3200 graphics card.
lovisx is offline   Reply With Quote
Old 06-25-2008, 02:44 PM   #30
dasch
3D-ish
 
dasch's Avatar
 
Join Date: Jun 2006
Location: British Columbia
Posts: 1,416
That looks superb man!
Great edge control.
dasch is offline   Reply With Quote
Old 06-25-2008, 02:52 PM   #31
IronHAwk
Member
 
Join Date: Jan 2007
Posts: 74
looks great!

-

Last edited by IronHAwk; 06-25-2008 at 02:55 PM.
IronHAwk is offline   Reply With Quote
Old 06-25-2008, 03:43 PM   #32
lovisx
boing
 
lovisx's Avatar
 
Join Date: Jul 2005
Location: Toronto, Ontario
Posts: 1,669
Thanks everyone for your input. Much appreciated.
__________________
cgkitty

hp pavilion tablet pc.
1.9 dual core
3 gigs ram
ati hd 3200 graphics card.
lovisx is offline   Reply With Quote
Old 06-25-2008, 11:11 PM   #33
3dEE
Senior Member
 
3dEE's Avatar
 
Join Date: Aug 2004
Posts: 1,546
that was very fast!!
turned out rock solid. congrats.
can't wait to see some animations with this guy.
3dEE is offline   Reply With Quote
Old 06-26-2008, 08:24 AM   #34
ko'gen
Mourning Silo
 
ko'gen's Avatar
 
Join Date: Feb 2006
Location: Germany
Posts: 283
Yeah, really nice. Seems like this is just the beginning of the hardest part: Rigging ^^

Cheers "ko'gen".
__________________
"Arrogance kills."
ko'gen is offline   Reply With Quote
Old 07-05-2008, 09:01 AM   #35
RogerKnightly
scallywag
 
RogerKnightly's Avatar
 
Join Date: Oct 2005
Location: Cork, Ireland
Posts: 2,171
Thats awesome
time for you to model an evangellion (nice balance of organic and mecha)
__________________
Xeon Quad 2.5ghz
3GB Ram
Quadro FX 570
XP Pro
Wacom Intuos

coffee.. lots of coffee
RogerKnightly is offline   Reply With Quote
Old 07-05-2008, 10:35 AM   #36
roppin
Daniel Westlund
 
roppin's Avatar
 
Join Date: Jul 2005
Location: Stockholm
Posts: 567
Smile

Thatīs really great. To me hard surface is not siloīs strong part. I lack construction history. Is it possible to rig him? that woulīd be awesome.

regads/Daniel
roppin is offline   Reply With Quote
Old 07-06-2008, 10:10 AM   #37
MarsTerrain
Member
 
MarsTerrain's Avatar
 
Join Date: Apr 2008
Posts: 72
Incroyable! Very Nice. Could we please see an image of what the mesh looks like, maybe a close-up in the left shoulder area, to have an understanding of how you are getting the hard surface effect with the poly's? Thanks!

Plus, for RogerKnightly, and anyone else interested in the Evangelion carrier, here is a link to a vehicle that was done over in the X-Plane world by "dad", on page 2 of a thread:

http://forums.x-plane.org/index.php?...ic=28075&st=10

Might need to be logged in to see the jpeg's.
MarsTerrain is offline   Reply With Quote
Old 07-07-2008, 02:23 AM   #38
billr
Senior Member
 
billr's Avatar
 
Join Date: Jan 2005
Posts: 670
Pretty!
billr is offline   Reply With Quote
Old 07-08-2008, 12:30 AM   #39
juanmanuel
Senior Member
 
juanmanuel's Avatar
 
Join Date: Jul 2005
Posts: 447
I can almost see his eyes turn bright red, ready for battle!
__________________
passionately alive
Visit my blog!:mrgreen:
Visit my portfolio!:mrgreen:
juanmanuel is offline   Reply With Quote
Old 07-09-2008, 09:27 PM   #40
LoveFest
Senior Member
 
LoveFest's Avatar
 
Join Date: Jul 2006
Location: USA
Posts: 450
Quote:
Originally Posted by lovisx View Post
a quick render in mental ray.
When you get done with this, let me put it in a Unreal Tournament map. I'll build a CTF around it.
LoveFest is offline   Reply With Quote
Reply

Thread Tools



All times are GMT. The time now is 07:28 AM.