Modelling a Volleyball by Marcus Lee |
In this tutorial, I will show you an easy way to model a volley ball, and in doing so, will demonstrate some of SILO's fantastic poly modelling tools. Let's get started by making a cube
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Subdivide the mesh 4 times and then refine the mesh.
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If
you look at your object closely, you can see that there are some intersections
that have only three edges flowing into them. They look like
a Y (I marked four of them in blue). On the z-axis, (the side of the
ball that lines up with the blue line), select the faces within the
four Y intersections. |
Now, with your faces selected, hit the break command. This separates the faces out as a separate object. Delete the rest of the ball.
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Select these faces again and do extrude, then move normal. Move the faces out a bit.
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Now select two of the outer ring of faces that you just made, then select loop. This will select all the faces on the outer ring.
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Do an extrude and move normal the faces out. Then, do a little inset scale. You have made these polys and scaled them to help your object keep its shape when it is subdivided, but keep a little roundness. |
Now
switch to edge mode. Select the two edges indicated (not counting
the border that you selected , which you can't see in the pic, there
are five edges between each selected edge) and then select loop.
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Now, hit extrude, then move normal and then inset scale a bit. These are the vollyball's seams.
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You can subdivide to smooth the object. Here's the final model: |
| I hope that you have a better understanding
of how to use some of the tools in SILO. If you want to download
my object, you can download it here. |