| Selection tools in Silo. |
Silo uses a component-based selection
system. Selecting objects in object mode allows you to
edit their components in any other mode. Similar to layers, this allows
you to work with only those objects of your scene which you select --
all others will be unselectable in the other modes until you select
them in object mode.
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There are five different selection modes:
vertex, edge, face, object, and texture. These are
accessible from the right-click menu or from hotkeys "A", "S", "D",
"F", and "G". Performing a selection in any of these modes will
allow you to edit that selection via the manipulator. (tutorial)
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The selection system is customizable via
Mouse Customization. (tutorial)
Open the Mouse Customization Dialog to view your setup.
Silo defaults to Select Visible functions, which only select the
foremost layer of components, on left click, and Select Thru functions,
which select all selectable components (including backfaces) under the
cursor, on middle click. Selection functions are conveniently
grouped at the top of each drop-down menu. You can Add, Subtract,
Select New, and Select Complement.
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You can also choose between Paint-Style
Selection and Area-Style Selection, and choose to enable Persistent
Selection. If Selection
> Area-Style Selection is checked in the menu, then clicking
and dragging with a selection tool will draw a box, and the selection
tool will be applied to everything within that box. If Selection > Paint-Style Selection
is checked, then clicking and dragging will apply to every component
the cursor moves over, "painting" the selection like a brush. To
enable Persistent Selection, go to Options
> General Options... and mark the Persistent Selection check
box. This will cause components to remain selected until they are
explicitly deselected.
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Enabling Soft Selection (Selection > Enable Soft Selection)
allows the effects of editing your selection to be applied
non-uniformly, with a falloff around the edges. You will
see a visual indication of the radius and falloff of the soft selection
in the intensity of the vertex colors. The stronger the intensity, the
more fully your edit will be applied. The falloff and radius can be
adjusted using the Soft Selection Falloff Up/Down and Soft Selection
Radius Up/Down commands, respectively.
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Tweak is a time-saving selection tool,
allowing you to quickly select and edit components of your model.
Try this: with nothing already selected, and the Translate manipulator
active, Tweak select a component, drag to translate, and let go to
deselect. The final deselect allows you to immediately tweak something
else. If something is already selected, Tweak will apply your
edit to the current selection and will not deselect. Tweak can be used
with any manipulator mode, and you can also perform regular operations,
such as Extrude, on the temporary selection. Tweak defaults to Ctrl +
left click, but can be re-assigned via mouse customization.
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