Tutorial: Using the Manipulator



Start a new scene and create a torus from the Create menu. (Or any other shape you like, just something to use the manipulator on.) When the torus is selected, you will notice a red, green, and blue object at its center. This is called the manipulator. The manipulator allows you to perform actions such as move, scale, and rotate. The center of the manipulator is the pivot point, or the point around which these actions happen.  The default hotkeys for the manipulators are 'q' for the all-in-one universal manipulator, 'w' for the move manipulator, 'e' for the scale manipulator, 'r' for the rotate manipulator, and 't' to work with no manipulator. You can also switch manipulator modes by holding Ctrl and scrolling the mousewheel. For now, press 'r' to switch to the rotate manipulator. Drag on any one of the handles, and you will see that the object rotates around the pivot point in the direction of the handle you are dragging.



This is useful, but you may find you want to rotate around a different point. You can move the manipulator without affecting geometry by entering manipulator edit mode. You can toggle this mode on and off by choosing Selection > Toggle Manipulator Edit, by pressing Ctrl+MMB (middle mouse button), or by pressing the Insert key. While in this mode, the manipulator will turn white. The same manipulator modes apply, so you can still scale, rotate, or move the manipulator depending on which manipulator mode you are in. Press 'w' to switch to the move manipulator. Let's position the manipulator somewhere near the outer perimiter of the torus, so that we can rotate it about its end.



We can position the manipulator by dragging on the various handles, but there is also a quicker method. Hold Ctrl and drag anywhere in the screen, and the manipulator will move in the plane of the screen. This can be done regardless of whether or not you are in the manipulator edit mode. It applies to all manipulators, so you can rotate, scale, and move in the plane of the screen. The rotate and scale are still centered around the manipulator's position. We can efficiently position our manipulator by repeatedly rotating the view and dragging in the plane of the screen. You will notice that the view rotation is always centered around the manipulator's position.



When you are done positioning the manipulator, use Toggle Manipulator Edit again to re-enter the normal mode of operation. Press 'e' to switch to the scale manipulator. Try dragging on the handles to see how scale performs differently when the manipulator is not centered. Now switch to the rotate manipulator and try turning the torus on its end.



So far we've just been working in object mode, but the manipulator works the same for the component modes as well. Try switching to face, edge, or vertex mode and moving around some components. You may notice that the manipulator is re-centered in the selection every time you make a new selection. In object mode, each object remembers its manipulator position, so it will be in the same place when you reselect it.



Now that we've got a better idea of the manipulator basics, let's try working with soft selections. Soft selections allow you to get more of a clay-like feel when editing your model. (See the help file on Enable Soft Selection for more detailed information.) Subdivide the torus once or twice and use Refine Control Mesh on the Subdivision menu to make the underlying shape editable. Select the object in object mode and then press 'A' (Shift + 'a') to convert the selection to vertices. (Alternatively, once in vertex mode you can just area select the whole shape with MMB to select all vertices.) Now go to the Modify menu and select the Soft Selection options (Modify > Enable Soft Selection > ...) and set the tolerance somewhere around 0.8. The tolerance determines the degree of the soft selection effect. Now, select Enable Soft Selection from the Modify menu. (The menu item is checked when soft selection is active.)



The soft selection effect will be applied to everything that's selected, so for now let's try working with all of the torus's vertices selected. Press Ctrl+MMB (or Insert) to toggle manipulator edit mode on, and position the manipulator somewhere along the surface of the torus. Toggle manipulator edit mode off, and try moving the manipulator. (Using Ctrl to move in the plane of the screen may be preferable here.) The effect should be readily apparent. Note that you can easily enable/disable manipulator edit mode using the mouse, rotate the view, and use the manipulator all using only the mouse and the Ctrl and Alt keys for an efficient modeling experience.





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