Subdivision
Subdivision surface modeling is a method which
allows you to create a rough, angular shape made up of a low number of
polygons and use a smoothing algorithm to create a smooth shape based on
the rough shape. You can then edit the rough angular shape and
watch the resulting changes on the smoothed inner shape in real time.
Silo's subdivision surfaces are implemented in a
manner intended to speed and simplify the process of subdivision surface
modeling. There are two ways to create a subdivision surface: using the Subdivide command, and using the Partial Subdivide command. When you
first subdivide an object, your original mesh will be retained, while a
new, smoothed mesh is created underneath it. This smooth mesh is not
directly editable. Instead, it is modified by making changes to the
original lower-resolution mesh upon which it is based. You can alter the
display of this outer mesh so that it appears that you're editing the
inner mesh directly (see Display
Options). Otherwise the outer control mesh will be displayed
as a wireframe cage around the subdivided mesh. You can still use all
of Silo's polygonal modelling tools to edit the control mesh. If you
subdivide the same object multiple times, the same outer control mesh
will be used, while the inner subdivided mesh will have increased
resolution and get smoother and smoother. You can decrease the
resolution, to the point of removing all subdivisions, using the
Unsubdivide command. Thus it is easy to switch between different
resolutions of subdivision while you're working. If you desire to edit
a subdivided shape directly, you can use the Refine Control Mesh
command, which will delete the original control mesh and turn the
subdivided shape into a regular polygon object.
The Partial Subdivide command allows you to only
subdivide a portion of your object, defined by a selection of either
faces or edges. Once you have partially subdivided an object, all
Subdivide commands called when that object is selected will further
refine the same area, regardless of which areas of the object are
currently selected. Calling Partial Subdivide while non-subdivided
faces/edges of an object are selected will cause those faces/edges to
become subdivided as well. You can also perform a Partial
Subdivide on one portion of the mesh, edit it to your liking, and then
use Refine Control Mesh to create a new object, which can have a
different partial subdivision. You can also Unsubdivide the mesh to the
point where there is no underlying subdivision, at which point you can
define a new area to partially subdivide.