Selection Mode
Selection > Selection Mode
Description:
The Selection Mode (Selection
> Selection Mode) submenu allows you to switch selection modes.
The available modes are: Vertex Mode, Edge Mode, Face Mode, Object Mode,
and Texture Mode. Object selection mode allows you to select or deselect
objects as a whole. If you go into vertex, edge, face, or texture selection
modes while a certain set of objects is selected in object mode, only
those objects will be editable in the new mode. These objects will
remain as the only editable objects until you go back into object selection
mode and select different objects. This system allows you to not
worry about selecting elements of an object that you aren't trying to
edit.
Face selection mode allows you to select faces by clicking
anywhere on the face with the left mouse button (allowing you to only
pick faces on the same side of the object as you are on), or by selecting
the face's middle point using the mouse's middle button (allowing you
to pick a face on the far side of an object).
Texture Mode allows you to edit the textures of an object
using the regular manipulator tools. Texture Mode is really just a special
version of Face Mode- if a face is selected in face selection mode, it
will be selected when switching to texture mode, and vice versa.
Notes:
-Except for conversions between Face and Texture modes, switching between
selection modes this way will not preserve your selection. Use the Convert Selection (Selection
> Convert Selection) submenu to preserve your selection when
changing modes.
- In all selection modes, selecting with the left mouse button will pick
only the items that are "in front", while using the middle mouse
button will select everything behind the mouse selection. This is
true for area selection as well as point selection.
- When selecting, use Alt+Shift to deselect items and Ctrl+Shift to toggle
selected items.