Silo Quick Start Guide
This guide assumes you are using the basic
setup that Silo comes with when it is first installed. You can
customize the mouse and keyboard shortcuts completely, not to mention
all of the interface buttons, so don't regard this as the way Silo
always works. You can make it work almost any way you want.
In particular, we recommend that you try the alternate mouse setup
built-in to Silo (Options > Mouse Setup) to get an idea of what a
difference different setups can make.
View controls
- Hold Alt + Left Mouse Button (LMB) to rotate the view. Rotation will
occur around the manipulator.
- Hold Alt + Middle Mouse Button (MMB) to pan the view.
- Hold Alt + RMB to zoom the view, or use the scroll wheel or Alt + LMB
+ MMB.
- Hold Ctrl + Alt and scroll the mousewheel to cycle shading modes. (Or
use the default hotkey, 0 on the number pad.)
Selection
- Use LMB
for visible selection (only the foremost components) or MMB for thru
selection (all components behind the mouse).
- You can select
an individual component (object, face, texture, edge, or vertex) by
clicking on it with the left or middle mouse buttons. This will not
preserve the previous selection unless modifier buttons are being held.
- Click and drag
to perform an area select. This will not preserve the previous selection
unless modifier buttons are being held.
- Hold Shift
while selecting to add components to the current selection.
- Hold Alt+Shift
while selecting to remove components from the current selection.
- Hold
Ctrl+Shift while selecting to toggle components between selected and
deselected. In Silo, objects which are selected while in object mode
will be the only objects editable in texture, face, vertex, and edge
modes.
Default selection mode
hotkeys:
a - Vertex selection mode
s - Edge selection mode
d - Face selection mode
f - Object selection mode
g - Texture selection mode
Manipulators
- Move -
drag handles to move in indicated direction. Hold Ctrl to move in the
plane of the screen.
- Scale - drag
handles to scale in indicated direction. The center handle scales in all
directions. Hold Ctrl to scale in the plane of the screen.
- Rotate - drag
handles to rotate in indicated direction. Hold Ctrl to rotate in the
plane of the screen.
- Universal -
handle shapes indicate function. Drag to rotate, scale, or move. Hold
Ctrl to move in the plane of the screen.
- No Manipulator
- Hold Ctrl to move in the plane of the screen.
Default manipulator hotkeys:
q - Universal manipulator
w - Move manipulator
e - Scale manipulator
r - Rotate manipulator
t - No manipulator
Subdivision
- Subdivide - creates a smoothed version of an object underlying the
original object. Edits applied to the original polygon mesh will affect
the subdivided shape. This operation can be performed multiple times to
create a smoother underlying shape.
- Unsubdivide -
If an object has been subdivided, this undoes one level of subdivision.
Can be performed until there is no underlying subdivided shape.
- Refine Control
Mesh - deletes the polygonal control mesh and makes the underlying
subdivided shape directly editable.
- Crease Edges -
Makes the subdivided shape more closely conform to the control mesh
along the creased edges.
- Uncrease Edges
- Removes creases (if applied) from the selected edges.
Default subdivision hotkeys:
c - Subdivide
v - Unsubdivide
Shift+c - Refine Control Mesh
All contents of this file copyright 2003 Nevercenter Ltd. Co.