Group Editor
Selection > Group Editor...
 

Description:
   
    The Group Editor (Selection > Group Editor...) dialog allows you to manage Silo's groups. A group is a collection of objects, faces, edges, or vertices which can be treated as a single object for certain operations. A list of the scene's groups is displayed in a window on the left. Select a group in the window to cause changes in the dialog to affect that group. The buttons on the right allow you to perform actions on the group.





Name:
    In this field you can change the name of the currently-selected group. Press Enter to update the group's name.

Groups:
    This list allows you to select which group you'd like to perform actions on.

Select:
    This button allows you to select the current group in the scene. The selection mode will be changed to the group's selection type.

Set Members:  
    This button will assign the current selection in the scene to the current group selected in the editor. Note that this does not append group members, but replaces them, so all members of the desired group should be selected before performing this operation.

New Group:
    Creates a new group and assigns the current scene selection to that group.

Delete Group:
    Deletes the current group from the group editor. This does not actually delete the group's geometry.

Hide:
    Hides the selected group's geometry. Hide only works on groups of faces or objects.

Unhide:
    Unhides the selected group's geometry.

Hide Unselected:
    Hides all geometry which is not a part of the currently-selected group. Works in face and object selection modes.

Unhide All:  
    Unhides all geometry of the current selection type in the scene. Works in face and object selection modes.

Close:
    Closes the group editor.


Notes:

-The Select Affected Groups (Selection > Select Affected Groups) command is an easy way to select groups without opening the Group Editor.

-The hide and unhide commands within the Group Editor always apply to the group selected in the Group Editor, regardless of the scene's current selection. They are not the same as the hide and unhide commands available in the Display menu.