Render
Size:
For formats that allow you to specify the size of the
output image when they are rendered.
Include Header:
For certain export formats, this will allow you to
specify a file whose contents will be copied to the top of the output
file, immediately preceding the scene information written by the program.
Include Footer:
For certain export formats, this will allow you to
specify a file whose contents will be copied to the bottom of the output
file, immediately following the scene information written by the
program.
Include Lights:
For certain export formats that include ligting
information, you can check this box to have that information included in
the output file or not. An example of when you might want to
leave this item unchecked is when you've set up specialized lighting in
an included header file which you want to use instead of the scene's
lighting.
Include Camera:
As with the Include
Lights option, you can check this box to have camera information
included in the output file or not, for certain file formats which allow
for camera information. An example of when you might want to
leave this item unchecked is when you've set up a specialized camera in
an included header file which you want to use instead of the scene's
camera.
Override
Material Names:
A situation where you might use this option is when
you're writing to or rendering via a rib file. The rib file
exporter uses the material names as the surface name parameter, and
checking this option allows you to use the name provided in this field
for every material instead of using the names of each material.
Thus, if you wanted everything rendered in a toon style, you could
provide the name of your toon shader here and that shader would be used
in conjunction with the different material colors to render everything
in a toon-shaded style.