Crease Edges
Subdivision > Crease Edges
Description:
The Crease Edges (Subdivision > Crease Edges) command
allows you to change the way an object is subdivided. Creasing an edge lessens the smoothing effect of the subdivision
algorithm for that edge, resulting in a creased or hardened line on the
subdivided object. In terms of the subdivision algorithm, a crease causes
the vertices of that edge to be less displaced, i.e. less smoothed, than
they would otherwise be. Creased edges have a cumulative effect on the
vertices they share, so a vertex with three or more attached edges creased
will be in the same place on the subdivided shape as it was on the control
mesh, while a vertex with none of its edges creased will be smoothed normally.
Experiment with this command to learn how to use it effectively.
Notes:
- A crease can be removed
from an edge with the Uncrease Edge (Subdivision > Uncrease) command.
- Crease Edge
only works in edge selection mode.