Booleans
Modify > Booleans
Description:
The Booleans (Modify
> Booleans) submenu contains tools for performing boolean
operations on two objects. Boolean operations make a new third
object based on the way the volumes of the two selected shapes interact
with each other. In the Boolean Options window (Modify > Booleans > ...) you
can choose whether to have Silo delete the original two shapes or keep
them in the scene.
Intersect will create a shape that includes only the
volume enclosed by both shapes. (This is often described in terms of the
shared volume of the two objects.)
Combine is the inverse of Intersect in that it
creates a shape that includes all volume from both shapes except that
which is enclosed by both shapes simultaneously, thus including the
geometry which Intersect would remove.
Subtract will create a shape that removes the volume
of the second object from that of the first object.
Notes:
-You may wish to perform a Merge
Vertices command after performing a boolean operation to merge
vertices that are very close to each other.
-If a face from the first shape is perfectly aligned (meaning parallel
to it and intersecting it) with a face from the second shape, the
resulting boolean operation can have unexpected results. The same
is true if an edge from the first shape is perfectly aligned with an
edge from the second shape. To perform a good boolean operation,
make sure the geometry isn't aligned in this way.
- All the face normals of the involved objects must be pointing
outwards for the boolean operations to behave as expected. You may
wish to use the Show Normals
command to see which direction the normal vectors are pointing.