Append
Modify > Append
Description:
The Append (Modify
> Append) submenu contains tools for appending new polygons or
lines to the existing object.
Appen Polygon From Vertices will create a polygon
from three or more selected vertices. Note that it does matter which order you select
the vertices in: they must be selected in the order that they will
appear along the new face's border.
The Append Polygon Tool allows you to interactively
choose or create vertices for a new polygon. The first vertex chosen
must be an existing vertex on the object. After that, you can either
select another vertex on the mesh or click somewhere else to create a
new vertex. (Silo will endeavour to create this new vertex in the plane
of those already created or chosen.) Press Enter once or right-click to
create the polygon. The tool will remain active upon pressing Enter,
should you wish to create another polygon. Otherwise, press Enter again
to exit the tool.
Append Line From Vertices will create edges between
the selected vertices, in the same order they were selected. Note
that if you select two vertices on opposite sides of a face and call
this command, it will not split the face into two faces, but will
instead add a new edge across the middle of the face. To properly
split a face, use the Connect command or
the Split Tool.
The Append Line Tool behaves much like the Append
Polygon Tool. Again the first vertex must be on the object, but
subsequent vertices may be chosen from those already on the object, or
you may left-click where there isn't already a vertex to create a new
vertex.
Notes:
-Only one object may be selected in order to use the Append Polygon and
Append Line tools. You may have to switch into object selection mode and
deselect other objects in the scene. This restriction does not apply to
Append Polygon From Vertices or Append Line From Vertices, although
these operations also cannot be performed on vertices from two or more
different objects.
-The normal vector of a face created with the Append Polygon From
Vertices command will be deternined based on the normal vectors of
neighboring faces. It can be reversed with the Reverse Normals (Modify > Reverse Normals)
command.