Type:
Lights can be one of three types. Point lights are a single point
in space which emits light in all directions. Directional lights
are like the sun in that they emit parallel light in one direction only,
no matter where they are placed in the scene (it's as if they're
infinitely far away and have no falloff). Spot lights are like
point lights but their light is restricted to a certain area by a cone,
much like a spotlight in a play or theater.
Diffuse:
This button sets the diffuse color component of the
selected light(s).
Ambient:
This button sets the ambient color component of the
selected light(s).
Specular:
This button sets the specular color component of the
selected light(s).
Constant Attenuation:
This setting affects the intensity of the
light. Higher numbers make the light more dim.
Linear Attenuation:
This setting affects
the intensity of the light as objects get further away from it.
This atenuation has a linear effect, i.e. an object twice as far away
will receive has a much light. Higher numbers make the light more
dim.
Polynomial
Attenuation:
Same as linear
attenuation, except the effect is amplified so that moving twice the
distance away from the light will cause the object to recieve several
times less light, depending on the number entered.
Spot Exponent:
This setting adjusts how the light of a spot light
fades as it gets further from the center of where the spot light is
aiming. Higher numbers make the light fade quicker as it goes from
the center to the edges. Play around with it to find a good value
for the effect you're trying to acheive.
Spot Angle:
This setting adjusts how wide the angle of a
spotlight will be.