Automap Selection
Materials/Light >
Automap Selection
Description:
The Automap Selection (Materials/Light > Automap Selection) command will prepare the
current selection for texturing by automatically creating UV coordinates
for it. This command works in object, face, and texture selection
modes. Creating UV coordinates is necessary to make the texture
maps display correctly on faces. Once these texture coordinates
are generated, you can use the standard manipulators in texture
selection mode to move, rotate, and scale the textures for all or some
of the faces on a shape.
Notes:
- Silo stores separate texture coordinates for every face. If you
want to have the textures on a particular set of faces line up, select
the faces all at once and use the Automap Texture Coordinates command,
and Silo will do its best to align their textures. Models from
Silo can be exported to several other programs using the .obj format
for more accurate texture mapping.