Automap Selection
Materials/Light > Automap Selection
 

Description:
   
    The Automap Selection (Materials/Light > Automap Selection
) command will prepare the current selection for texturing by automatically creating UV coordinates for it. This command works in object, face, and texture selection modes.  Creating UV coordinates is necessary to make the texture maps display correctly on faces.  Once these texture coordinates are generated, you can use the standard manipulators in texture selection mode to move, rotate, and scale the textures for all or some of the faces on a shape.


Notes:

- Silo stores separate texture coordinates for every face.  If you want to have the textures on a particular set of faces line up, select the faces all at once and use the Automap Texture Coordinates command, and Silo will do its best to align their textures.  Models from Silo can be exported to several other programs using the .obj format for more accurate texture mapping.